

The Thousand-Year Door ( Paper Mario 2 Demo) sample set is no longer required and thus Ive also moved it to the Older Samples page.Super Mario 64 ( iQue Prototypes, 64DD Version) Super Mario World 2: Yoshi's Island ( Prototypes).Super Mario World ( Localization Prototype) Donkey Kong 2: March of the Minis ( Prototype) Create-n-Send a Donkey Kong Country Family Portrait.Donkey Kong, Donkey Kong Jr., Mario Bros.The new level order has the consequence of making the "KEEP GOING TO MARIO'S HIDEOUT" intermission cutscene take 2 loops to appear, since it only appears before stage 3, even though stage 4 takes place in Mario's Hideout as well. This last order repeats until the end of the game.
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The US F-2 set uses an order similar to (but different from) the US version of Donkey Kong: 1-4, then 1-2-4, then 1-3-4, then finally 1-2-3-4, matching the Japanese version. The default high scores were increased, as well.Īll versions of the game besides the US F-2 set have a consistent stage order: 1-2-3-4, repeating infinitely. Luckily enough, the big old ape isn’t alone in this one, and his toddler ape son, the Donkey Kong Junior, sets out to rescue him. expands the number of characters in the high score screen from 3 to 12. ROM - MAME Enraged by the events of the previous encounter with the Kongs, Mario trapped the big old Donkey Kong into a huge cage and wants to punish him for kidnapping Pauline.

had to be moved a bit as a result of all this.ĭonkey Kong Jr. The earlier version (also the only one released in America) does not abbreviate the title, has a trademark symbol and uses a different title screen palette. The two "main" versions of the game have different title screens. (Source: Original TCRF research) Version Differences Title Screen Donkey Kong Junior
